I wish I had an example for Danny, but I can’t find one unfortunately. This is like my secret weapon haha, I do this multiple times whenever I’m working on a project… it’s so much easier to think about good face shapes in the 2D plane vs 3D imo. On the modeling side, I super recommend exporting a screen grab or a render from blender and take it into photoshop or gimp or whatever and painting over it, either with liquidify or just straight drawing. Just seeing how they function helps you understand how the face works and how the rig should move. Bone layers and colored groups for organization. I also would super recommend looking up what other people have done for face rigs, both stuff you can get for blender (the Jane rig is super good, just got it recently and I’m currently trying to understand it) and also watching what pros do for rigs in maya, just on youtube or something. Transforming a model into a posable character has never been easier Blender offers an impressive set of rigging tools including: Envelope, skeleton and automatic skinning. Prepare the face for rigging? So on the rigging side, the new rigify face rig really helps a lot, since it’s so easy to build the rig and see if it works, adjust the metarig, and then rebuild it. Free Blender 3D girl models for download, files in blend with low poly, animated, rigged, game, and VR options.
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